Published: Sun 24 September 2017
misc. More 32x32 Sprites
Six sequential two-sprite bitmaps make an explosion. In conjunction
with an uncontrolled car, this makes:
In the actual game, a number of car parts also project from the
Similar to the cars, clever use of palette permutations allows
sequences of sprites to contain different details. These three
marquees are all composed from the same six sprites, but with
different palette permutations.
The starting light under the marquee is a two-sprite bitmap with
(again), a palette permutation for each of the five light conditions:
A 3x2 grid of sprites form the picture signs passed during the game.
Again, palette permutations allow two different signs to be
represented by the same bitmap. Here are sprites 52 to 57 with
palette permutations 24 and 25.
A total of six such advertizing signs are present, three bitmaps with
two palette permutations. Another sign contains the turn warnings.
A single 4-sprite wide bitmap provides a text sign, with two different
A somewhat more obscure set of sixteen sprites make an animated flag girl.
Next time we look at the 16x16 sprite bitmap ROM contents and the
sprite scaling hardware.