More 32x32 Sprites
Six sequential two-sprite bitmaps make an explosion. In conjunction with an uncontrolled car, this makes:
In the actual game, a number of car parts also project from the explosion.
Similar to the cars, clever use of palette permutations allows sequences of sprites to contain different details. These three marquees are all composed from the same six sprites, but with different palette permutations.
The starting light under the marquee is a two-sprite bitmap with (again), a palette permutation for each of the five light conditions:
A 3x2 grid of sprites form the picture signs passed during the game. Again, palette permutations allow two different signs to be represented by the same bitmap. Here are sprites 52 to 57 with palette permutations 24 and 25.
A total of six such advertizing signs are present, three bitmaps with two palette permutations. Another sign contains the turn warnings.
A single 4-sprite wide bitmap provides a text sign, with two different palette permutations.
A somewhat more obscure set of sixteen sprites make an animated flag girl.
Next time we look at the 16x16 sprite bitmap ROM contents and the sprite scaling hardware.